Cookie the apricot maltipoo walking toward you down a cobbled Baščaršija street at sunset

She's a real dog. She's hungry.
The whole čaršija is in trouble.

A Balkan bullet-heaven starring Cookie — a real apricot maltipoo who fights off the horde with flying ćevapi, to a sevdah soundtrack.

Trailer

Also on the Steam page. A build or a custom capture is available on request.

Factsheet

TitleCookiesaner
DeveloperEndorfin d.o.o. — one solo developer
PublisherEndorfin d.o.o. (self-published)
EngineGodot
GenreBullet-heaven / survivors-like roguelite
PlayersSingle-player
PlatformPC — Steam
Price€5.99 (Early Access)
DemoComing soon — free on Steam
Early AccessDate not yet announced
LanguagesEnglish · Slovenian · Bosnian · Russian
Simplified Chinese store page planned
Steam pagestore.steampowered.com/app/4816480
Press contactinfo@sparrowuniversal.com

Description

Written to be copied. These match the Steam store page word for word, so press copy and store copy never drift.

One-liner

A Balkan bullet-heaven starring Cookie, a real apricot maltipoo who fights off the horde with flying ćevapi, to a sevdah soundtrack.

Short description

A Balkan bullet-heaven starring Cookie — a real apricot maltipoo. Auto-fire ćevapi, devour baklava and burek to chonk up through five belly stages, and hit STAGE 4: GOD MODE — a giant Cookie rolling through the horde. Sevdah soundtrack. One dog. The whole čaršija.

Long description

Meet Cookie — a real apricot maltipoo with one rule: every scrap of Balkan food on the street belongs to her. Cookiesaner is a bullet-heaven where Cookie auto-fires grilled ćevapi into an endless horde, and every bite she steals makes her bigger. The bigger she gets, the harder she hits, the slower she moves — and the closer she gets to the thing everyone came to see.

Your stomach is the engine. Snatch baklava, burek, bosanska kahva and hurmašice off the ground and Cookie chonks up through five belly stages, each one changing how she fights. Fill the belly all the way and you hit STAGE 4: GOD MODE — a giant Cookie barrels straight through the swarm, flattening everything in her path. It is exactly as ridiculous as it sounds, and it costs you on the way out, so you have to choose your moment.

Cookie doesn't carry a gun — she carries lunch. Build a loadout out of the Balkan kitchen: a somun that boomerangs back to her, orbiting sarma cabbages that grind anything they touch, an ajvar nova that erupts on contact, tufahija and lokum shields that soak a hit. Build cards are drawn a few at a time, so no two runs stack the same.

She raids from the autumn leaves of Ljubljana's Tivoli park into Sarajevo's Baščaršija, slipping past street cats, furious waiters and rival dogs, through three showdowns. Beat the last one and the demo ends on a promise: Leon is still out there. Leon is Cookie's brother. He was taken. That's the whole reason she's fighting.

Every other survivors-like runs on the same synth. Cookiesaner runs on sevdah — Balkan folk that turns a screen full of chaos into something that feels like home. Comedy on top, a little heart underneath. Built start to finish by one person, around a dog who actually exists.

Key features

  • Play as a real dog. Cookie is an actual apricot maltipoo — not a mascot, not a stand-in. Her face is the game.
  • Eat everything, become a monster. Devour Balkan street food to chonk up through five belly stages — and hit STAGE 4: GOD MODE, a giant Cookie rolling the whole horde flat, then paying for it.
  • Fight with the kitchen, not a gun. Somun boomerangs, orbiting sarma, an ajvar nova, tufahija shields — a loadout built out of lunch.
  • Never run the same run twice. Draw build cards a few at a time from a growing deck — every card changes how Cookie moves, not just her numbers.
  • Loot the Balkans, beat the bosses. Raid from Tivoli's autumn park to Sarajevo's Baščaršija and take down the dog-catcher, the head waiter and the alpha street-dog.
  • Survive to sevdah. A Balkan-folk soundtrack no other bullet-heaven has.
  • One solo dev, one real dog. No team, no publisher, no funding.

Screenshots

Click to enlarge. Full-resolution PNGs of all nine are in the press kit. Free to use in coverage, no permission needed.

Buffed-up Cookie in Baščaršija Boss brawl in Tivoli park Cookie belly-bounces a group of waiters in Baščaršija Cookie surrounded by a swarm in Tivoli park Combat in Baščaršija Boss fight in Tivoli park Belly-bounce against a swarm in Tivoli Alternate boss encounter in Tivoli park Swarm and buffs in Tivoli park

The cast

Cookie — the player character. A real apricot maltipoo with a food-stealing problem.

Šinter — the dog-catcher, net in hand, who wants her off his pavement. Mini-boss.

Šef Kelner — the head waiter guarding his kitchen, who only gets angrier the longer you last. Boss.

Pas Alpha — the alpha street-dog, who lunges and howls the whole pack down on you. Boss.

Leon — Cookie's brother. He was taken. That's why she fights.

The story behind it

Cookie is not a designed character. She is a real apricot maltipoo, and the game is built around the dog the developer actually lives with — the food obsession, the size, the face. The Balkan food she fires is the food he grew up on, and the soundtrack is the music that goes with it.

A note on tools

Some art and the soundtrack in Cookiesaner were made with AI-assisted tools, then curated, edited and finished by hand by the solo developer — alongside hand-craft and an original sevdah lead track. Nothing is AI-generated while you play; every asset is fixed and reviewed before it ships.

Contact & assets

Review keys, a build, custom captures or anything not in the kit — just ask. Replies come from the developer directly.

The kit contains 10 full-resolution screenshots, the full Steam capsule set, the game logo on transparent background, the Endorfin studio mark, and a plain-text factsheet.